The numbers, Mason! WHAT DO THEY MEAN
Very nice puzzle game. Kind of a neat little cross between Cave Story, Braid and Limbo. Original concepts, nice art style, good sound, challenging game.
What's the point in having individual levels if they're all equally as hard as each other? Why not just have one superdetailed picture with lots of things you can spot the difference with?
Also, you can't mute MIDI tracks. The music drilled my skull to pieces after about the first minute.
Good work on the artwork and the coding though.
There was a minor variable issue causing a bug with the mute function on level 3. This is now fixed! Thanks for playing and please try it again now that the issue is gone.
Well, 3 points for visuals and another 2 for nice gameplay mechanics, but this game is monstrously buggy. The collision detection on corners seems to be exactly 50% reliable, which wouldn't be bad on a game where the controls are a bit less 'slippery'.
This game has potential. Have another go at making this little dude's drug trip a bit more user-friendly. Cool concept though. :D
This is FIENDISH.
Is the rock generation randomized? I seem to be getting overcome by rocks in exactly the same place, just after the llama. The controls feel a bit too slippery for a game where this amount of precision is required.
It's not the fall that kills you ...
... it's not being able to tell background from foreground in a platformer. ; )
All that aside, VERY nice game. Love you you included the initial credits within the gameplay itself. Nice touch. The landscapes feel enormous, which adds to the reward factor when you finally get to the top.
Corking stuff. :3
Nice take on a few classic games here. ^^
Only complaint is tha the back button doesn't work on the Mario vs Bowser game once you're done. But someone else has already mentioned that. ; )
Sweet mario goodness through and through.
Confusing and Frustrating!
Not bad. Major critique is with the rules. WHERE THE HELL ARE THEY?!
The tips were less then useless in showing me how to play and what to do. I had to work out most of it on my own.
I was also irritated by the way that you couldn't drag out gems from any other side but the right. I like the concept for a game in development. It has a lot of potential, but some serious flaws in the playabillity. Could also do with making it a bit longer too.
Better luck next time.
Excellent! I was genuinely glued to this for about 5 minutes! Got bored after about wave 60 though. xD
In terms of graphics - 5, because it's nothing special, but I did like the simple, bouncy look to some of your stuff
Style - 8, Although the graphics are simple, you've turned them into something original, and ultimately unique. Nice job!
Sound - 9, I've always said that there's nothing like screaming your head off whilst trying to dodge a barrage of laserbeams. The sound on this made me do just that. Although the music does get a bit repetitive sometimes.
Violence - 6, Would've liked to see more wreckage after a ship gets pwned, but you'll have time to do another version. :3
Interactivity - 10, Smooth, responsive controls. I found myself trying out different tactics to dodge enemy fire, like the Viet Nam Blackhawk technique of spinning around the edges and launching all I've got into the middle. Would have liked some more weaponry though, but I'll still give ye a 10.
Humor - 2, You weren't going for funny, so fair play.
Corking game sir! lemme know if you make another! ^_^
Wow very detailed review, I'll defintely take some points away from this one, it is still kinda beta but theres no better way of testing stuff than on NG. Graphics could defo do with an improvement :)
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